Isnin, Mei 27, 2019

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XCOM - The Long War Files

I recently became obsessed with XCOM: Enemy Unknown and decided to try out the player made overhaul known as "Long War" which expands the base game to be exceptionally difficult and in most regards more like an actual war. I decided to blog the exploits of my team in a yet unnamed project. I'd like each post in the series to be a stand-alone short story about the experiences of those involved - with some scattered pictures of the mission highlights. One of the greatest parts of the XCOM series is the stories it generates about these characters and their ordeals. I hope to capture some of that and share it here in this writing project.



Table of Contents

All Aboard The S.S. Anne!

My first morning in Vermilion City, I found myself down at the docks pushing my way through the crowds. Vermilion Port was easily the busiest place I'd ever been in my life up to that point. The sheer number of ships and trucks moving goods in and out of the Kanto region was overwhelming. Even still, the S.S. Anne stood out of the crowd as a majestic ocean liner built for luxurious and excessive lifestyles. It's glorious, gleaming white hull was a beacon you could see almost anywhere in Vermilion City. I'd had my eye on her since I came into town the night before and I had no trouble finding my way to the pier at which she was docked. Getting on to that pier without a ticket or an invitation to the tournament was a trial all its own. I spent most of the morning looking for a way past security.
The story of how I got aboard the S.S. Anne is a story of chance encounters and dumb luck. The first of which was a man fishing off the end of an unused pier. I was attempting to get a better vantage point of the S.S. Anne at the time, but I was also curious about the old fisherman. I sat with him a moment and he showed me how he supported himself just fishing up Pokémon out of the Vermilion Bay. After spending perhaps half an hour watching and listening to his old fish tales, he offered me one of his old rods that he wasn't too attached to. I was surprised at his generosity and thanked him graciously. He said the old rod wasn't great at pulling up any big catches, but it was a good starter rod to learn how to handle myself. I was eager to try it out.
There didn't seem to be any restrictions posted on where you were allowed to fish in Vermilion Port, so I plopped myself down right at the edge of the S.S.Anne pier. I cast my line into the waters and waited. Patiently. For a long time. As I sat there on the edge of the dock, I could hear battles going on the deck above me. I could hear the whoops and cheers of the gathered crowds as local trainers, decadent cruise passengers, and members of the crew fought for fun and money. I knew that as long as there were trainers ready to battle, the registration for this exhibition would be open, but I had to get aboard soon.
There was a tug on the line! A new type of Pokémon battle had begun. It was my strength and determination against that of whatever was on the other end of that line. I struggled for several minutes, worried that this old rod would snap clear in half at the tension on the line. Finally, a red scaled fish Pokémon lurched out of the water and flopped on to the pier. I frowned slightly. It was a Magikarp. I should have known. It was too weak to weaken, so I had Arnold put it to sleep and I carefully tried to get it into a Pokéball. The damn thing casually slapped 4 of my balls into the ocean in its fitful slumber before finally being secured in the 5th ball. I named him Royal, and although he was weak now, I had some big dreams for Royal in the distant future.
I had no idea at the time, but the entire Magikarp episode was being watched by a gentleman nearby. I called out Royal to get a good look at him and size up his potential - which admittedly was limited right now. As I was gazing down at him, a firm hand clasped my shoulder.
"I say, good show, old sport. Good show."
"Thank you," I managed to sputter in sudden confusion.
"Oh, I daresay, where are my manners? My name is Reginald and I'm the Chairman of the Pokémon Fan Club. We are headquartered right here in Vermilion City! I have personally collected over 100 Pokémon and I'm very fussy when it comes to Pokémon. I see you are less fussy and I admire your spirit, old sport." He motioned to Royal. "I could never bother myself with Pokémon like that, but there is something special about you. Come now, join me aboard the S.S. Anne, would you? I can see you are itching to join the tournament. Meanwhile, let me tell you all about my favorite Pokémon, Rapidash. It is the most spectacular and ravishing of all the Pokémon, don't you agree?"
All I really heard was "join me aboard the S.S. Anne" and I was packing up my belongings as quickly as I could. While Chairman Reginald prattled on and on about Rapidash, my attention was mainly focused on shoving the old rod into my backpack, and making sure my Boulder and Cascade Badges were clearly visible. I wanted everyone to know how far I'd come as we made our way on board the cruise ship.

Once aboard, I listened to Chairmain Reginald talk about Rapidash for what felt like an eternity a polite amount of time considering the great favor he'd just done for me. Eventually I excused myself and I found my way to the registration desk. I showed off my two badges and was put into a mid-level bracket. The tournament was scored on a point system where trainers lost the most points when their Pokémon fainted, and since I was determined not to allow them to faint I was sure to score very highly in the preliminary matches.
All the matches were happening along the promenade deck with spectators above able to look down into most of the arenas that were setup. As I stood along the promenade, it was crowded and difficult to see much, but I managed to push my way toward my first match-up near the aft of the ship. I was going to face off against an older gentlemen who happened to be a passenger aboard the cruise wanting to test his skill against the Kanto trainers. I was nervous, but also excited. He opened with a Growlithe - a Pokémon I'd never seen before. It was obviously a fire-type and so Douglas was the right choice. He needed the battle experience, as well.
Growlithe was faster than I anticipated! He landed a desperate attack on Douglas's head which nearly incapacitated him. I was shocked. I'd almost lost a Pokémon due to my overconfidence in type match-ups. I switched out Douglas for Rascal Jr. hoping to get the edge in speed. My swap paid off because Rascal Jr. landed a monstrous hyper fang on this Growlithe and knocked it completely out. The crowd went wild at this turn around and I remember how uplifting it made me feel. I couldn't help from smiling like a fool.
The passenger tossed out another Growlithe who met the same OHKO fate to the power of Rascal Jr. To punctuate just how amazing Rascal's victory over the Growlithe duo actually was, Rascal Jr. evolved into a Raticate in front of the entire crowd. It generated some hushed awe from the spectators, but I was just ecstatic to see Rascal Jr. grow in power. Rascal and I were victorious in our first match, but there were still several more ahead of us before we'd meet with the captain.

Current Team:
Attacks in Blue are recently learned.

Bill's Storage: Shakespear (Spearow) & Royal (Magikarp)

Old Man Daycare: Charlie (Pidgey)

Jumaat, Mei 24, 2019

Movie Reviews: Crazy Rich Asians, Destination Wedding, I Feel Pretty, The Wife, Won't You Be My Neighbor

See all of my movie reviews.

Crazy Rich Asians: This was surprisingly good, considering the trailers. Not great, but good. it's about an American Chinese economics professor who goes to meet her boyfriend's Chinese family in Singapore. She soon discovers that his family is very, very rich, and that his mother doesn't think an American Chinese woman belongs in the family.

From the trailer, I expected this to be stupid, marketed only on the basis of having an all-Asian cast of comedians. Thankfully, this was not the case. I guess because a) trailers are often put together by idiots, and b) it came from a rather decent novel, which I have not yet read.

Like Me Before You, I am now interested in reading the novel. This movie is a little Jane Austeny - nowhere on that caliber - but interesting, with characters and confrontations that seem to have something to say. It works, I feel, almost in spite of itself. It looks like the director/screenwriter tried to cut it down to something resembling a Me Before You, but couldn't quite cut everything.

There are throwaway characters who I suspect have far more dept and character in the book; here they are stand-up comics doing two or three minutes of material. And there is a plot so tired and retread as to make any tension non-existent. But ... but the main characters have something to them, and they do a few things that make you feel that the plot is more than just something on which to hang comedy. I suspect that the book highlights these parts and makes them more prominent.

It is well acted, other than some of the comedy bits which seem out of place. There are scenes of sumptuous foods and wealth, as one would expect from the title. And a few too many party scenes. But fun and - nearly - satisfying. As for the fact that it had an all-Asian cast, well, duh. Like Black Panther, this doesn't prove anything. Any idiot already knew that an ethnic cast could lead a movie that contains ethnic story overtones and interactions. Any idiot should also know that the same people could be main characters in any, generic movie, but apparently there are a lot of people who are not yet as smart as just any idiots.

Destination Wedding: This was a surprisingly great movie. Lindsay (Winona Ryder) and Frank (Keanu Reeves) are the ex-fiance and the estranged brother of a guy getting married. They don't want to be there, don't like the groom, don't like the bride, or the place, or the airline, or the food, or each other, or themselves. And so they snark and insult their way through 90 minutes of screen-time. Literally no one else in the movie talks: it's just Lindsay and Frank. They are both so vile and bitter that even the usual rom-com tropes are subverted: they know that they should end up together, but they refuse to allow it to happen.

This movie follows in the tradition of the Before series of movies, as well as other heavy dialog movies. It's not quite as good as a Before movie, which had a more wide-ranging series of discussions and characters who were a little (a lot) less jaded. The movie is smart with snarky dialog and has some interesting things to say about relationships, self-worth, decency, obligation, and so forth. It's often very funny. I had a blast and really want to see it again.

Yes, they are miserable. Unlike the real misery that repelled me in movies like Logan and Three Billboards, these guys are funny-miserable, so it's fun to watch.

I Feel Pretty: This movie has a great message, or it pretends to, anyway: don't let what you look like rob you of your confidence. And Amy Schumer has certainly been known to be funny ... sometimes, and in small doses. This one is a disaster.

The movie has no artistry: Amy's character is supposed to feel bad about her looks, so she writes ten scenes in a row with her looking in a mirror with disappointment and people insulting her looks in various ways. It's so straightforward and artless that it is painful to watch. Compare this to the exact same message that Anne Hathaway conveys in The Devil Wears Prada and you see what I mean: Anne's lack of self-worth derives from the story around it and the occasional barbs thrown at her in passing, not ten flat scenes of "you're ugly". And let's not forget that Amy is not unattractive; she is a plus size, but she is not a flat blob and she is also perky and white with good skin. So the premise is a stretch.

Amy wakes up after a head injury believing that she is now beautiful (although her body hasn't changed, and no one else knows what she is talking about), and with her new head injury she confidently strides her way into the job and relationship she wants, while everyone else looks on in a) disbelief, b) with amusement, or c) with respect at her confidence based on nothing outwardly visible.

Her head injury also, apparently, causes her to become completely social unaware of what everyone else thinks, says, or does, causes her to steamroll over every conversation without listening to anyone, causes her to be cruel to everyone else, and somehow causes everyone else to respect her, despite the fact that she is still a complete klutz and idiot. One scene of this is tolerable; the same scene of her talking over people and insulting them, over and over and over and over and over is wearying, and eventually very very unfunny.

What's worse is that the entire point of the movie is that what's inside counts, not what's outside, but she ends up working for and being spokesman for a beauty company, which defeats the entire damn point. Crassness is one thing, artless is another. I really tried, but I couldn't tolerate more than half of the movie.

The Wife: A decent but not not great movie with great acting and an unambitious and uncomplicated fictional plot. Glenn Close and Jonathan Pryce star as Joan and Joe Castleman. They, their son, and a nosy, persistent journalist travel to Sweden so that Joe can get the Nobel prize for literature, The son is behaving like a spoiled teenager (he is supposed to be in his thirties) and the journalist is writing a book about Joe and suggesting some possible problems with his past.

It doesn't descend into something deep, dark, and criminal, like an action thriller. It's just a question of authorship, validity, and respect. This movie is reminiscent of the far superior Big Eyes, a true story that made it quite clear early on that a supposed genius was passing his wife's art off as his own. This movie, entirely fiction, gives us the revelation further into the movie, and handles it badly. The movie doesn't have anything new or interesting to say and also doesn't maintain much tension, other than who will get mad at whom, when, and how much. It is an acting exercise, which is a waste of time, since neither Close nor Pryce need to prove how well they can act.

Admittedly, if Big Eyes didn't exist, I might give this more of a break. As it is, I can't recommend it, but lovers of the actors or of acting scenes will enjoy it. It's really not all that bad. My particular non-enjoyment comes from the son, who is just too miserable throughout the movie, and the odious behavior of one of the other main characters, which drove me to distraction.

Won't You Be My Neighbor: Growing up I didn't like Mr. Rogers' Neighborhood too much, since it was slow, the production was rather low, and puppets on television didn't excite me. As an adult, I have watched videos of Fred Rogers, including his speech defending public television and some of his great moments (such as telling a room full of celebrities to think about, in total silence, who got them to where they are today, and so forth). These videos move me. I have nothing but the greatest respect and admiration for the man. Nevertheless, I'm sure there were many others like me who could not connect to the messages he tried to convey in his TV series, for the reasons that I mentioned.

This biopic movie covers many major stories and facts about him and his philosophy, with only a small amount of material not related to his TV program. I doubt that anyone who never saw the TV show will be interested in it. It is a paean to a simple, slow goodness that seems to be fading away ... that I suspect will always seem to be fading away. There will always be a few great, lovely people with simple messages who lead wholesome lives, even while most of us are consumed by the latest glitz, glamour, gossip, guns, or sensationalist brawls that pass for entertainment or debate. I think it is great to be reminded about better values, at least once in a while. Of course, if we go right back to the guns and brawls, it doesn't come to much.

As a movie, it was okay. It is riveting if you find his personality riveting. Not much, otherwise.

16 Highest Paying URL Shortener to Earn Money Online

  1. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  2. Cut-win

    Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

  3. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  4. Oke.io

    Oke.io provides you an opportunity to earn money online by shortening URLs. Oke.io is a very friendly URL Shortener Service as it enables you to earn money by shortening and sharing URLs easily.
    Oke.io can pay you anywhere from $5 to $10 for your US, UK, and Canada visitors, whereas for the rest of the world the CPM will not be less than $2. You can sign up by using your email. The minimum payout is $5, and the payment is made via PayPal.
    • The payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-20%
    • Payout options-PayPal, Payza, Bitcoin and Skrill
    • Payment time-daily

  5. Fas.li

    Although Fas.li is relatively new URL Shortener Service, it has made its name and is regarded as one of the most trusted URL Shortener Company. It provides a wonderful opportunity for earning money online without spending even a single $. You can expect to earn up to $15 per 1000 views through Fas.li.
    You can start by registering a free account on Fas.li, shrink your important URLs, and share it with your fans and friends in blogs, forums, social media, etc. The minimum payout is $5, and the payment is made through PayPal or Payza on 1st or 15th of each month.
    Fas.li also run a referral program wherein you can earn a flat commission of 20% by referring for a lifetime. Moreover, Fas.li is not banned in anywhere so you can earn from those places where other URL Shortening Services are banned.
  6. BIT-URL

    It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

  7. Short.pe

    Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  8. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  9. Linkrex.net

    Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
    You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.
    • The payout for 1000 views-$14
    • Minimum payout-$5
    • Referral commission-25%
    • Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
    • Payment time-daily

  10. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  11. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  12. Wi.cr

    Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  13. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  14. Bc.vc

    Bc.vc is another great URL Shortener Site. It provides you an opportunity to earn $4 to $10 per 1000 visits on your Shortened URL. The minimum withdrawal is $10, and the payment method used PayPal or Payoneer.
    Payments are made automatically on every seven days for earnings higher than $10.00. It also runs a referral system wherein the rate of referral earning is 10%.
    • The payout for 1000 views-$10
    • Minimum payout -$10
    • Referral commission-10%
    • Payment method -Paypal
    • Payment time-daily

  15. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  16. Shrinkearn.com

    Shrinkearn.com is one of the best and most trusted sites from our 30 highest paying URL shortener list.It is also one of the old URL shortener sites.You just have to sign up in the shrinkearn.com website. Then you can shorten your URL and can put that URL to your website, blog or any other social networking sites.
    Whenever any visitor will click your shortener URL link you will get some amount for that click.The payout rates from Shrinkearn.com is very high.You can earn $20 for 1000 views.Visitor has to stay only for 5 seconds on the publisher site and then can click on skip button to go to the requesting site.
    • The payout for 1000 views- up to $20
    • Minimum payout-$1
    • Referral commission-25%
    • Payment methods-PayPal
    • Payment date-10th day of every month

Adding RGB To A 6 Year Old PC In A 16 Year Old Case!

This project was something to get my oldest daughter interested in building PC's.  She got a bit interested when she saw me looking at parts to upgrade to a new machine; my current PC was built only a few months after she was born.

She got interested in the cases, specifically the ones where the pictures had glorious RGB set to "Unicorn Barf" mode.  She immediately asked if my new machine could look like that and suffice it to say I'll be spending some extra money on RGB parts and a case to help show it off.



When she found out that my current computer would be setup so she and my wife could have a place to play, she asked if we could make it have unicorn barf as well.

Since I still had an old original Antec LANboy windowed case laying around upstairs, I decided to buy some cheap RGB parts and move my current machine into that case with all the new fancy LED's, provided that she would help me do it.

To my joy, she was super excited to do it and so we had our own special Daddy-Daughter PC project.

My parts arrived the next day, on Sunday no less, so we immediately got to work around 11AM. My youngest wanted to hang around as well, so we took a group shot.



First I wanted to see if I could salvage an old power supply out of a very old PC that we had used as a HTPC, which needed to move out of our entertainment center anyway.  Sadly it wasn't going to work with my existing build, but my daughter did enjoy taking all the parts out of it to be recycled. Nothing needed to be saved so she got to pull lots of parts out and was excited.








Next was complete disassembly of my existing machine. True to its era, it was built into an Antec One case. Here is my daughter using it to play some Minecraft.


Here is how it looked with both panels off, it wasn't perfect cable management, but it was pretty clean and allowed for good airflow.



2013 Build Specs:

Intel i5-4570
16Gb DDR3 RAM
GTX 760
120GB SATA 6G SSD
1TB HDD
512GB SATA 6G SSD (added this XMas from a friend so my games don't take forever to load anymore).



As we were removing parts I decided to start cleaning up the old Lanboy dust wise and I started mounting the hard drives to the removable drive cage.  Yes kids, back in 2003, removable drive cages were an amazing luxury for system building.  Compare this with the Antec One from 2013 and it's tool free drive sleds that mount from the opposite side panel and I was starting to appreciate how much cases advanced over time.

And then the Lanboy really started to show its age.

You see my system has two SSD's and one HDD.  Not bad for a six year old computer, and while the Lanboy has space to the drives, it doesn't necessarily have space for the drives AND my massive video card.

I spent no less than an hour trying to tetris my way into fitting things properly. Unfortunately the top most drive bays on the tray require the HDD to be further forward, because, um...well...

You see kids, back in the day we used to have 3.5" drive bays that would stick out to the front of the case. For floppy disk drives, ZIP drives, or if we got fancy in early 2003, a SD card reader.

Sadly, the covers for the 3.5" drive bays on the front of the case wouldn't let the HDD mount properly and I couldn't squeeze in my massive GeForce GTX 760 and the drive.

In the end, I installed my SDD drives and then used only two screws (with rubber grommets at least) to secure the HDD at the top of the drive tray.  Luckily the drive doesn't really travel and is secure enough.

So I finally got everything mounted in the case, but nothing was cabled up.



And here is where the Lanboy started to show its old age even more.

The other side panel does not come off at all and there is almost no where to easily do any cable management. This is when the nightmares of my old non-LED lit build from 16 years ago came back to haunt me.

Still, I managed then and I managed now; it was just...painful. Even simple things like inserting the power supply was a strain.  I did the best I could, there aren't any cable tubes or sleeves that I had lying around, but I did manage to use cable ties and some double sided tape as needed to hide just about everything I could.

In the end I think it looked pretty good.



It was even better once I powered it on and the light show started. Everything booted up and was working fine too.


Front shot, you can also see my other very old Antec case which houses my server.




Conclusion

An old PC into an even older case was an odd build, but my daughter loves it and we had fun building it together.

The LED's aren't really controllable, well the two 80mm (yes, that's right this case only has 80mm fan mounts!) are set to permanent unicorn barf mode, but I technically have a small remote to control the LED strips.

Building the new machine will be a cakewalk in comparison. I'm looking at a Corsair cube case, though I've not 100% settled on it yet. I'm waiting for the Ryzen 3000 series to get released before I pull the trigger, and man waiting for that is hard. My daughter is already excited to help with that too, which makes it even better.  The only downside is that all the extra RGB stuff adds a bit to the overall cost, but my daughter is worth it and if I'm honest I like it too.

UCLAN Games Student Selected As A Winner Of The Women In Games Student Competition 2018.


GREAT NEWS FOLKS!

UCLan Games Design are pleased to share the news that one of our recent graduates,
Judith Ormerod, has been selected as a winner of the Women in Games Student Competition 2018.

As a result, Judith has won a free ticket for Tuesday and Wednesday 11th/12th September
2018 to the European Women in Games Conference 2018 at City University, London,
this also includes entry to Trapeze Nightclub.

WIGJ are delighted to be able to support Judith in attending The European Women in Games Conference 2018. They are including reimbursement of travel expenses and an overnight stay!

There will be an awards ceremony at 3.30 pm on Wednesday_ where she and other winners will be asked to the stage to publicly receive recognition for their work.

After the conference WIGJ will continue to support Judith by promoting her website through the main WiG Website.

https://www.womeningamesconference.com/wigj-student-awards-2018/

Huge congratulations to Judith.






 

















































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Nerdy Space Game For Hackerspaces - 6 Years Of Development

Space nerds in space is an impressive piece of work most of us will never play. But we get to enjoy watching others do so. And also 28 minutes of looking at the history of the game:


More videos on Stephen Cameron's channel.

Blast From The Past! Applying "Basic Strategy" To Riders Of The Pony Express

For YEARS I've been searching for an article I once read about basic strategy, why it's not always bad to make a trade that's not obviously in your own favor. Nobody seemed to recognize it when I described the article, or the hypothetical gem trading game used in it as an example. Google searches had left me high and dry. At times I started to wonder if the article never really did exist...

The other day I was exchanging emails with my friend Rick, who's come on board to help me with my Worker Learning game, and he referenced (and linked to) an old article about "bombs" in games by Jonathan Degann. I clicked the link, and recognized the article. I'd read it some years ago. On top of that, I kind of recognized the look of the page. I wondered what else I had seen on it. I didn't see any navigation buttons, so I deleted the last part of the URL (showing the title of the article), and what I got was a text list of links to different article by name. I recognized that too...

Clicking through some of those links, I saw more and more articles that I remember having seen or read years ago. One of them, oddly enough, I have a printed copy of sitting right next to me at my desk!

And then it happened. One of the links I clicked on made my eyes light up. FINALLY, after all this time, I had found it. I had found that article about trading gems! It's by Greg Aleknevicus from 2004 in The Games Journal: Basic Strategy 1.0

I wholeheartedly recommend reading this short article, which talks about why it's not always bad to make a trade that's not obviously in your own favor. It's insight that applies to games, of course, but also to real life. Here's a highlight, maybe my favorite single line from the article:
When most people contemplate a trade, they consider only the two involved parties and this is why they fail to appreciate the value of "unequal trading". There are really three parties involved: you, your trading partner, and the other players. Even though your trading partner has gained more victory points than you (on any single trade), you've gained on everyone else.

By the way, I also recommend the next article in that series, Basic Strategy 2.0 -- it gives a great and very simple description of how to start considering all the factors in your strategic decision making.

I am SO HAPPY to have found this! Now, to show how it is relevant to a game designer, let's consider one of my own designs: Riders of the Pony Express.

In Riders of the Pony Express, there's sort of a low-bid auction where you receive $10 and a parcel to auction off ("Anyone want to do this delivery for me? I'll give you $3. $4? How about $5?"). If someone claims the parcel for $4, then you keep the remaining $6. Each player will do that twice per round. There's a dynamic that has come up in which players can simply bid the absolute minimum ($3) for parcels, claiming every one right away. Since you only get $3 for doing that, I had hoped that it would not be worthwhile (except perhaps in rare circumstances). But in fact, especially in a 5 player game, claiming every parcel for the $3 minimum bid can be a dominant strategy for exactly the reason outlined in that strategy article linked above!
This is true for 2 reasons:
  1. In a 5 player game, you can get away with significantly more money than each opponent if you take every parcel for $3 (you get $3 x 4 opponents x 2 parcels/opponent = $24, and they each get $7 x 2 parcels = $14). This is less true in a 4 player game (you only get $18 to their $14, which is much closer), and in a 3 player game you don't actually make out ahead. So the issue is most pronounced when there's a full complement of 5 players.
  2. The costs of making a delivery that's out of your way do not appear to be high enough. As one playtester put it, you have to traverse the entire board anyway, so nothing really seemed out of the way. Now, I'm not 100% sure he's right, but it's possible the costs need to be a bit higher to go "off course," in order to make the route planning and parcel claiming properly interesting.
Again, it may be that this is only a problem in a 5 player game, which might just mean the game should only be for 2-4 players. If simply reducing the player count solves the problem, then it seems a reasonable solution. Besides, I've had complaints about game length and stuff in 5 player anyway. However, I'd hate for that to be the solution, I'd rather understand the problem and fix it! And re-reading Basic Strategy 1.0 might remind me how to do just that!

Khamis, Mei 23, 2019

DE: Extending Threat With Obsidian Rose

Looks like meat is back on the menu boys!

One of the ways we're going to min-max my Black Heart Kabal list is to explore other Obsessions.  I've already got myself a rock solid list, the only thing I'm going to do now extending the threat range.  We just have to make sure we have enough units in a detachment to buy enough dedicated transports and the right mix of Obsessions.

What I'm going to do is turn the majority of my Blasters and Kabalite troops into Obsidian Rose.  This gives them 6" more range on all their weapons; which gives them 24" Blasters and 30"/15" Rapid-fire Splinter Rifles.  After, I'm going to stuff as many of them as I can into Black Heart Raiders so the 6+++ makes them harder to kill.  I can do this because all our transports have the Drukhari keyword and no Obsession specific ties.  This allows me to mix and match our Obsessions to get the most out of our units.

Quick note:
In case you're wondering, I think Flayed Skulls' extra 3" movement can be nice for more Wych-oriented lists using Raiders as the delivery mechanism.  Just keep in mind that not every Obsession works with others.  It just happens to be that Obsidian Rose and Black Heart's bonuses work simultaneously, without conflict and in perfect concert with one another.  It's a match made in hell.

Don't fret guys, this is very much with the fluff and it looks like it's intended.  We're supposed to be able to mix and match different Kabals, Cults and Covens to make a better army.  I think, if I'm to be completely honest, that people are just so used to Dark Eldar being a punching bags of the fucking game that all of a sudden, everything is question when we're suddenly powerful.  While I can see crap like the infinite CP loop and Agents of Vect not requiring Black Heart units as a problem, this is something I see as intended.  Just think of it as bribes and deals being struck before the battle.

Anyways, I didn't mean to rant.  This is what the updated list looks like:

1999 // 8 CP
Obsidian Rose Battalion +3 CP

HQ:
Archon, Agonizer, Blaster, PGL = 94
Archon, Agonizer, Blaster, PGL = 94

TROOP:
10x Warriors, 2x Blaster, Dark Lance = 114
10x Warriors, 2x Blaster, Dark Lance = 114
10x Warriors, 2x Blaster, Dark Lance = 114
10x Warriors, 2x Blaster, Dark Lance = 114

+++

Black Heart Spearhead +1 CP

HQ:
Archon, Agonizer, Blaster = 91
Warlord: Cunning, Living Muse

TROOP:
7x Warriors, Blaster = 59

PARTY BUS:
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85

HEAVY:
Ravager, 3x Dinsintegrators = 125
Ravager, 3x Dinsintegrators = 125
Ravager, 3x Dinsintegrators = 125

+++

Black Heart Air Wing +1 CP

FLYER:
Razorwing, 2x Dinsintegrators = 135
Razorwing, 2x Dinsintegrators = 135
Razorwing, 2x Dinsintegrators = 135

Stalk thy enemy.  Slay thy enemy.

Increasing overall threat range is exactly what we want as a shooty army.  It gives greater distance between our fragile units and our enemies, and allows us to easily threaten even the most heavily armored units in much greater volume.  Extra range allows us to set the tempo of the game and control our opponents through the use of kiting and forcing desperate situations.  With Strategems such as Fire and Fade, you'll be able to pull off some amazing circumstances that your opponents will surely loathe you for.

Let's take a closer look at our Firepower with respect to Range:

15 Disintegrators at BS3+ at 36"+ range
9 Dark Lances at BS3+ with 4 of these shooting from 42" range
9 Blasters at BS3+ with 8 of these shooting from 24"+ range
3 Blasters at BS2+ with 2 of these shooting from 24"+ range
3 Razorwing Missiles at BS3+ at 48"+ range
41 Splinter Rifles at BS3+ with 28 of these shooting from 30" range, 15" Rapid-fire

The pluses at the end of the range represent all the unaccounted movement.  As you can see here, extending the range of our weapons is primarily to benefit the multiple Blasters I have in each unit.  If you think about it:  Moving a Raider within 24" of something pretty much turns the thing into a Ravager with Dark Lances.  You get the extra S8 AP-4 D6 damage shots at full ballistic skill and if you have Archons nearby to give re-rolls, all the better.  The one thing I want you guys to take away from all this is that extra range is always good for a shooty army.  You want to be able to control the battlefield with your movement and through sheer firepower.  The extra threat range gives us the ability to control virtually any engagement as long as it's favorable for us.  This is control at its absolute finest.

I hereby decree this list as the Kabal of the Black Rose using the units that I've selected.

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System Requirements


OS: XP/Vista/Windows 7
CPU: Intel Core 2 Duo with 2Ghz, AMD Athlon 64 x2 2Ghz
RAM: 2 GB 
HDD: 9 GB
GPU: NVidia 8800GT 512Mb RAM, ATI 3850HD 512Mb RAM

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Istanbul 28393
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