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Sabtu, Mac 30, 2019
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14 Best Highest Paying URL Shortener Sites to Earn Money Online
Cut-win
Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.- The payout for 1000 views-$10
- Minimum payout-$1
- Referral commission-22%
- Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
- Payment time-daily
Oke.io
Oke.io provides you an opportunity to earn money online by shortening URLs. Oke.io is a very friendly URL Shortener Service as it enables you to earn money by shortening and sharing URLs easily.
Oke.io can pay you anywhere from $5 to $10 for your US, UK, and Canada visitors, whereas for the rest of the world the CPM will not be less than $2. You can sign up by using your email. The minimum payout is $5, and the payment is made via PayPal.- The payout for 1000 views-$7
- Minimum payout-$5
- Referral commission-20%
- Payout options-PayPal, Payza, Bitcoin and Skrill
- Payment time-daily
Linkbucks
Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.- The payout for 1000 views-$3-9
- Minimum payout-$10
- Referral commission-20%
- Payment options-PayPal,Payza,and Payoneer
- Payment-on the daily basis
Shrinkearn.com
Shrinkearn.com is one of the best and most trusted sites from our 30 highest paying URL shortener list.It is also one of the old URL shortener sites.You just have to sign up in the shrinkearn.com website. Then you can shorten your URL and can put that URL to your website, blog or any other social networking sites.
Whenever any visitor will click your shortener URL link you will get some amount for that click.The payout rates from Shrinkearn.com is very high.You can earn $20 for 1000 views.Visitor has to stay only for 5 seconds on the publisher site and then can click on skip button to go to the requesting site.- The payout for 1000 views- up to $20
- Minimum payout-$1
- Referral commission-25%
- Payment methods-PayPal
- Payment date-10th day of every month
Short.pe
Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.- The payout for 1000 views-$5
- Minimum payout-$1
- Referral commission-20% for lifetime
- Payment methods-Paypal, Payza, and Payoneer
- Payment time-on daily basis
Linkrex.net
Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.- The payout for 1000 views-$14
- Minimum payout-$5
- Referral commission-25%
- Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
- Payment time-daily
LINK.TL
LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.- Payout for 1000 views-$16
- Minimum payout-$5
- Referral commission-10%
- Payout methods-Paypal, Payza, and Skrill
- Payment time-daily basis
Wi.cr
Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.- Payout for 1000 views-$7
- Minimum payout-$5
- Referral commission-10%
- Payout method-Paypal
- Payout time-daily
CPMlink
CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.- The payout for 1000 views-$5
- Minimum payout-$5
- Referral commission-10%
- Payment methods-Paypal, Payza, and Skrill
- Payment time-daily
Ouo.io
Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.- Payout for every 1000 views-$5
- Minimum payout-$5
- Referral commission-20%
- Payout time-1st and 15th date of the month
- Payout options-PayPal and Payza
Clk.sh
Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.- Payout for 1000 Views: Upto $8
- Minimum Withdrawal: $5
- Referral Commission: 30%
- Payment Methods: PayPal, Payza, Skrill etc.
- Payment Time: Daily
Adf.ly
Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.BIT-URL
It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.- The payout for 1000 views-$8.10
- Minimum payout-$3
- Referral commission-20%
- Payment methods- Paypal, Payza, and Payeer
- Payment time-daily
Short.am
Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
Jumaat, Mac 29, 2019
DE: A Different Take On Wyches
I mean sure, why not? Let's give these girls another try. |
Maybe I have been going after this all wrong. I've been thinking to myself for a while now: How do I get Wyches into my army while still being effective. Well, maybe with Succubi down to 54 points with an Agonizer, it's time to start bringing more HQs, in general, to make up for this loss? What about Wyches? Should I go big or go small with them? If I go big with them, they certainly take advantage of their Obsession bonuses and Combat Drugs more, but they lose out on their ability to be easily transported by Raiders. I feel that's a big loss because you need something that can reposition them when they need to around the battlefield without exposing them to enemy fire.
The more I think about it, the more I want to try MSU Wyches instead of running larger units of them. My reasoning is this:
- What do they really gain after they pass their min units really? There's definitely more bodies to soak up during Overwatch, but that's about it. It's only when they get to 10 do they get to take additional Wych weapons. However, if you take 10, you can't really fit more in the Raider now, can you?
- If you keep them in min units, not only do you fill out your Troop choices easier, but you can take more Agonizers and Blast Pistols in a squad. For example, you can run 2x5 and get double the amount of Agonizers and Blast Pistols. The only downside is that your drugs are going to be more dispersed.
- For smaller units, it's really the HQs that do the most heavy lifting. I guess you should start asking yourself what are you really using Wyches for? IMO, the more competitive lists can kill MEQ just fine by shooting them to death, so what are you doing with them? At this stage, I think we're just styling.
I think that kinda settles it: I don't think Wych units are all that competitive, but they're not terrible either. Reavers are some of the best units in the codex I think, but the Wyches themselves are decent at best. Regardless, I think you can take a setup that is cheap enough, especially from an HQ perspective, that you can afford to take a Battalion for them if you're planning to use them in the first place.
Quick note: I think Strife and Red Grief are the best for this. They both have really nice Warlord Traits. Strife gives you Blood Dancer and the 9-attack Succubus build with the Whip, whereas the Blood Glaive is just a fantastic weapon to have. In general, I see +1A is very useful all around, especially with Agonizers because Strength doesn't matter for it and neither do Blast Pistols. As always, I think anything that can Advance and Charge and re-roll the results of both after T2+ is just amazing. I am definitely more inclined to take these two cults over Cursed Blade.
This is what I mean:
1990 // 10 CP
Black Heart Battalion +3 CP
HQ:
Archon, Agonizer, Blaster = 91
Warlord Trait: Cunning
Archon, Agonizer, Blaster = 91
TROOP:
10x Warriors, 2x Blaster, Dark Lance = 114
Raider, Dark Lance = 85
199
10x Warriors, 2x Blaster, Dark Lance = 114
Raider, Dark Lance = 85
199
10x Warriors, 2x Blaster, Dark Lance = 114
Raider, Dark Lance = 85
199
PARTY BUS:
Raider, Dark Lance = 85
Raider, Dark Lance = 85
+++
Black Heart Spearhead +1 CP
HQ:
Archon, Agonizer, Blaster = 91
FLYER:
Razorwing, 2x Dark Lance = 145
Razorwing, 2x Dark Lance = 145
HEAVY:
Ravager, 3x Dinsintegrators = 125
Ravager, 3x Dinsintegrators = 125
Ravager, 3x Dinsintegrators = 125
+++
Strife Battalion +3 CP
HQ:
Succubus, Adrenalight, Whip = 54
Warlord Trait: Blood Dancer
Succubus, Painbringer, Agonizer = 54
TROOP:
5x Wyches, Agonizer, BP, Shardnet = 59
5x Wyches, Agonizer, BP, Shardnet = 59
5x Wyches, Agonizer, BP, Shardnet = 59
>>>
Firepower:
12 Dark Lances at BS3+
9 Disintegrators at BS3+
6 Blasters at BS3+
3 Blasters at BS2+
3 Blast Pistols at BS3+
2 Razorwing Missiles at BS3+
25 Splinter Rifles at BS3+
Face it: There's nothing that this list can do that the pure Kabal list can't do from a pure damage perspective. Killing things at range is satisfying for sure, but killing them in close combat with some of the most ridiculous melee heroes in the game so far might be very worthwhile as well.
So what does deployment actually look like? Well, the 2x5 unit of Wyches goes into a single Raider while all the Archons and Succubus pile into another Raider with the rest of the Wyches. Yes, 3 Archons and 2 Succubus go into a Raider: The beginning of every dirty film.
From there, you just treat the 2x5 unit as a single Raider unit while remembering that you will probably get murdered if you try assaulting before you Raider gets a chance to get in there first. You charge in with the Raider, tie up whatever was trying to shoot your ass, and then run your naked girls in for some good damage with Agonizers. Don't forget to bring you super killy Succubus along for the ride too. The Archons can come if they want, but most of the time they will be running around the rest of the Kabal spreading good stuff 6" bubbles while totting Blaster fire down on your opponents. However, always remember that they're not shy to getting their feet wet, so if you need them to take on a big unit of MEQ for whatever reason, hook them up with some Huskblades and throw them into the fray.
I'm just going to leave this list right here and let it marinate for a while. This is just a theory list and I think it can do pretty decent. One thing's for damn sure: 10 CP sure makes me happy.
Battle For Boulder Badge
After the devastating loss of Rascal, I went back to training out on Route 2 with Lucky. There was no way a mere Metapod was going to stand up to Gym Leader Brock. I had confidence that Rascal, Nibbles and Kiwi would help me earn the Boulder Badge, but without Rascal my confidence faltered. It took us a few days, but eventually Lucky sprouted wings and evolved into Butterfree, a significant improvement over the lovably little lump of a Pokémon he was as Metapod. I did not neglect Kiwi and Nibbles during this time, either, but their progress was a bit less important.
Once Lucky had evolved, I spent what little money I had on a couple of potions at the PokéMart. Although they were expensive, I would not let another Pokémon fall in the Pewter City Gym. I absolutely would not. My nerves were shot as I stepped into the gym for the second time. I remember I was sweating and shaking just thinking about facing Brock. I saw the Junior Trainer who had bested my poor Rascal. He gave me an approving nod, but it did little to improve my disposition. Brock stood at the far end of the gym and beckoned me forward. He had seen my fight with the Junior Trainer several days ago and was eager to face me.
I clenched my jaw tightly as I threw out my first Pokémon. Kiwi met Brock's Geodude face-to-face in the gym's arena. We wasted no time kicking up as much dust as possible to obscure Geodude's vision. Brock had Geodude spend most of its time curling up into a defensive ball, but every now and then it lashed out with a tackle that it simply couldn't land on Kiwi. When I felt it's accuracy was sufficiently incapacitated, I withdrew Kiwi and used Nibble to wear down the Geodude slowly but surely. The Geodude was powerless in the dust Kiwi's sand-attack had kicked up and against Nibbles relentless tackling.
Then Brock threw out his champion, the Onix. I tossed Kiwi back into the ring hoping to repeat our earlier performance on Geodude. Kiwi kicked up as much sand as he could, but Onix still managed to land a lucky strike on him. It hurt Kiwi enough to discourage me from keeping Kiwi on the field any longer. Nibbles was sent out while Onix merely bided his time. I knew immediately that any attacks on Onix while in this defensive state would be unleashed twofold onto its attacker. Your only choices are to crush it swiftly, which is difficult against a rock hard Pokémon like Onix, or to wait it out.
Nibbles began to stare down his opponent while it remained in its defensive posture. Slowly this would lower the Onix's defenses and leave it vulnerable to a massive strike. Eventually, Nibbles was exchanged for Lucky who covered the Onix in its string shot while it continued to wait for our attacks. Feeling safer, Kiwi returned to the battle to continue whipping up sand into Onix's face. Then as soon as Onix released its defensive posturing, Kiwi slammed it with a gust from his wings and knocked the Onix to the floor.
That was how I won my first badge in the great region of Kanto.
Brock was impressed and clasped me firmly on the back with a great slap of his hand. He knew about Rascal, of course, and was pleased at my stance on training. He liked how patient and defensive I was and as a reward not only gave me a handsome sum of PokéDollars, but a Technical Machine that would teach certain eligible Pokémon his Onix's signature technique of biding time and waiting for the counter strike. This strategy didn't really work out well for Brock that day, so I wasn't sure how I would incorporate it on to a team that I intended to take as few hits as possible. I didn't want to be rude, though, so I graciously accepted the TM #34 and the Boulder Badge.
I was now officially on the road to challenge the Indigo Plateau League. I really hadn't come to Kanto expecting to do something quite that dramatic, but I was slowly being pushed in that direction. Professor Oak had prompted me to take this journey and running into Wolf made me question what the journey really meant to me personally. The encounter with the snarky trainer in Viridian City helped me shape my personal goals and encouraged me to challenge the gyms to seek reputation and understanding in the world of Pokémon training. Now, I had my first badge pinned proudly to my backpack and I was on my way to the next adventure — with considerably more money to spend thanks to my winnings.
Current Team:
Attacks in Blue are recently learned.
July Scrum Rd 3 - Madrak2 Vs. Zaadesh2
Round 3 of the July Scrum and I'm paired against Rich who is playing Skorne. I was happy to play vs. Rich who has won a previous Scrum and I've not played much against Skorne since they've gotten all their buffs in MK3. I figured I'd learn a lot in this match, especially since I've never played against the buffed Derp Turtle (aka. Siege Animantarax) which the internet tells me is particularly strong and Rich had one in both of his lists.
This was a bit bitter-sweet for me, as I knew this was going to be my last round in the July Scrum. We already had a drop, forcing a bye each week and my work accelerated the schedule for the job I'm working on, which was causing me to have to stay later each evening at random nights every week. This put a strain on my family life - it's one thing to get a game a week in, but to be home late and then still have to go get my game in because it's scheduled well in advance is a bit rough on my wife. Such is life.
Lists and Analysis
Rich had the following pair:
Morghoul3
-Escorts
-Archidon
-Cyclops Raider
-Cyclops Shaman
-Aptimus Marketh (free)
Extoller Soulward
Feralgeist
Willbreaker (free)
Venator Dakar
Venator Dakar
Beast Handlers (min)
Venator Catapult (free)
Venator Reivers + CA
Venator Reivers + CA
Siege Animantarax
Zaadesh2
-Agonizer (free)
-Agonizer (free)
-Archidon
-Krea (free)
-Bronzeback
-Gladiator
-Sentry
-Sentry
Willbreaker
Beast Handlers (max)
Swamp Gobbers
Siege Animantarax
Looking at the matchup I wasn't fond of Grim2's chances into either list. Morghoul3 could be a disaster with his Blind spell to just lock down a unit entirely and the Venator Reivers out range my units from a base level and their mini-feat is extends their range to go beyond what my units + Grim2's feat can accomplish. Grim doesn't really like Zaadesh2 who brings a cloud wall that prevents most of my pieces from being able to shoot and has two ARM 21 shield guards in the list that can't be knocked down.
Madrak2 wasn't looking too hot into either list as far as I could tell, but was better off into either compared to Grim2. I wasn't completely sure what Rich was going to drop since I was only vaguely aware of what Skorne's plan would be, but the match ended up with Madrak2 vs. Zaadesh2 playing Mirage.
Deployment & Rich's Turn 1
Rich won the roll to go first and I picked table sides.
Rich puts out his upkeeps and takes sufficiently threatening positions with the Archidon and the Turtle. He ends up with 2 rage tokens on the Turtle due to missing one attack.
My Turn 1
I use the Runebearer for Harmonious Exaltation to get Blood Fury on the left Long Riders and dump the rest of Madrak's fury onto stone.
Since I hadn't played against the Turtle before I didn't really think of it as a melee threat, I had only considered it as a problem with its gun. As such I went on the hill to get a defense bonus, but didn't stagger the riders to mitigate melee problems. Boy was that a mistake.
On the right I staggered my Long Riders to bait in the Sentry, the stone advanced and I really needed the fury generation to give me 2-3 fury, but I only rolled a 1 meaning some of the left Long Riders were going to be out of the aura.
Rich's Turn 2
Well there goes the neighborhood. So as it turns out the Turtle can murder you much better in melee than with its guns, but sometimes it can just do both. I was left with one Long Rider knocked down and on 2 boxes out of my left unit thanks to a Crit Pitch from the Archidon.
Rich puts up his feat and some clouds between Zaadesh and the Swamp Gobbers to try and block me off. Not knowing/respecting the Turtle's output in melee basically put me way behind on attrition.
My Turn 2
Well as you can see, very little died. I stood up the knocked down Long Rider and tried to Bull Rush into the Archidon, but of course the retaliatory strike crit pitched the Long Rider into the objective and killed it. I tried to use Eilish to strip Inviolable Resolve off the Turtle, but that failed due to range and having to walk around Kriel Warriors that wanted to charge in with Blood Fury. Due to the Agonizer behind the Turtle, I couldn't even get a Raged Bomber to kill the Archidon.
I used my right Long Riders to charge in and kill the Swamp Gobbers, then reposition just outside of melee of his beasts. I moved one Rider to jam up (and stop counter charges from) the Bronzeback and Sentry in the center, I position the Mauler to be able to kill whatever comes in to contest my flag or just go after their heavies if they go into the Long Riders. I scored my flag to go up 1-0.
Rich's Turn 3
Rich continues to just pound me in the face repeatedly. I lose most of my Kriel Warriors and the Bomber between the Turtle, Archidon (seen as a proxy base), and the Bronzeback.
The right Sentry kills two Long Riders and is able to get just within 4" of the flag to contest me, and the center Sentry kills the jamming one. Zaadesh moves into the circle zone to score it, and the Mist Speaker moves to score his friendly flag. Not pictured here is a cloud right in front of my Mauler to block LOS to the Sentry. Rich is up 2-1 on scenario.
My Turn 3
Well I was getting absolutely slaughtered and the game is basically over. In order to get everything going last turn Zaadesh had to heal the Archidon for 2 fury and since he made a cloud, he was on a 0 camp. I was looking for whatever jank I could pull to get an assassination, and somehow I see one:
Madrak puts Blood Fury on the remaining Long Riders and then casts Warpath. The Longriders get pathfinder from the Fell Caller and need to declare a Bull Rush onto the Gladiator. The goal is to slam the Gladiator over Zaadesh, then Follow up and make a weapon master attack on him. Ideally I can kill a model elsewhere to proc Warpath to allow the Mauler to move up to the Sentry who will then double handed throw the Sentry over at Zaadesh to finish him off.
I start executing: The Fell Caller runs to engage the Sentry to shut down counter charge and calls Pathfinder for the Riders. Eilish puts puppet master on the Riders. Madrak casts his spells and the Stone runs into position and pops for Strength.
I made a mistake however when it came to the Long Riders, One rider had the Bull Rush into the Gladiator, the other just ran up. The problem came when an Agonizer counter charges my Bull Rushing Longrider to prevent his ability to move directly towards the slammed Gladiator. If I had been careful here I could have done the bull rush move first, and when the Agonizer charged in, the second Long Rider could have declared it as the charge target, allowing me to kill the Agnoizer allowing the follow up move.
As such I was able to slam the Gladiator over Zaadesh doing 6 damage, leaving him on 10, but I couldn't follow up for the melee attack to get more damage in. I did kill the Agonizer with my follow up attack which allowed the Mauler to warpath up to the Sentry. I cast rage on myself, boost to hit my double handed throw, win the STR check, and then use my last fury to boost to hit the knocked down Zaadesh - only to roll triple 1's. The scatter goes away from Zaadesh, but my damage roll would have been less than the 10 to kill him anyway and the game effectively ends here since Rich just needs to walk and kill my objective with a Bronzeback and then score his flag again to win.
Conclusions
I needed to research what these lists could really do more, but I've been struggling to give much thought to the match due to my work situation. I can't believe I forgot that the Derp Turtle was more dangerous in melee than it was in shooting (especially when not with Rasheth). I basically gave my Long Riders away and that swung the game very hard towards Rich right at the start.
Rich was a joy to play against and was describing how he thought it was a 50/50 matchup. I disagreed and then he revealed the key as to why: Lead with the Kriel Warriors, not anchor. Unlike my last game, if I just play conservatively with the Riders and jam up with the Kriels it's very possible I can kill enough of his pieces to snowball the attrition towards my side.
It's a brilliant idea on how to approach this matchup and I hadn't even thought of it, since well Longriders are fast and so you lead with them, Kriel Warriors anchor. However, unlike the Circle game last round of the Scrum where Kriels can Blood Fury their way through nearly anything, Agonizers are going to really hurt their chances at damaging ARM 21 Sentries or anything with Inviolable Resolve. However if I just jam with them, I can setup the trades to allow me to get ahead.
Overall it was still a fun game even though Rich basically bashed my head into the ground repeatedly, I honestly look forward to the next time I can play him.
It is a bit sad to end the Scrum here, but I am looking at being able to attend my first actual WM tournament in ages this weekend, though I will be bringing Convergence instead of Trolls.
SAMSUNG S10+ Wireless Charger Duo Pad And Galaxy Buds Unboxing
Samsung Galaxy S10+ Plus 128GB+8GB RAM SM-G975F/DS Dual Sim 6.4" LTE Factory Unlocked Smartphone International Model No-Warranty (Prism White)
Hey guys,
Check it out!
Finally, my Samsung s10+ arrived!
Which also include 2 free gifts. The Samsung, wireless charger duo pad and also the galaxy buds. I have never been this so excited to get a new phone. By the way, since, I've got myself the s10+, I've sold my Razer phone.
Actually, I was thinking of getting the Razer Phone 2. They are having a promo sales right now. But, I've decided to try out the s10+ instead. Getting the two free gifts was also why I decided to order it before the offering date expired. Which was on the 5th or march.
The phone and the galaxy buds are still charging right now. I think, it's been almost an hour plus. It's kinda cool and also easier to charge. Since, you only need to place it on top of the charging pad. One thing, I discovered is that, instead of having to press the start button, I can just tap the phone to check if it's been fully charge or double tap for quick notifications update.
I supposed, the pad, red notification lights will turn green once, both are fully charged? I'll have to wait and see. It's the first time, I'm using a charging pad. And, I also haven't paired or try out the galaxy buds, yet. I don't really like in-ear earphones. Hope, it will be comfortable to use. At least, it's smaller and lighter to carry then my Sennheiser HD 4.50 BTNC headphone.
Once, both are fully charged, I'll be playing with it for awhile. It's always fun to try out new tech!
Get yours via the link below!
Samsung Galaxy S10+ Plus 128GB+8GB RAM SM-G975F/DS Dual Sim 6.4" LTE Factory Unlocked Smartphone International Model No-Warranty (Prism White)
Samsung Galaxy Buds, Bluetooth True Wireless Earbuds (Wireless Charging case Included), Black - US Version with Warranty
Samsung Wireless Charger Duo Pad, Fast Charge 2.0 (US Version with Warranty) - Black
I'll be checking out my favorite games to play on it like Gear.club and other popular games. By the way, the pad does turn green when my phone are fully charged. Seem, like the galaxy buds will take awhile to be fully charge the first time out.
As usual, I'll be installing Retroarch and Kodi on my phone. That's the two most important app for me. For playing retro games and watching movie or tv shows. With the fully gorgeous screen, I'll be sleeping late these few nights!
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Happy weekends!
P.S. Samsung Galaxy S10+ Plus 128GB+8GB RAM SM-G975F/DS Dual Sim 6.4" LTE Factory Unlocked Smartphone International Model No-Warranty (Prism White)
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Game Music Online: Indie Game Soundtracks
About a month ago, Casey Jarman contacted me with some questions for a bandcamp article on Indie Game Soundtracks. His article is finally up and completed and I'm pleased that I made the cut with a small quote out of our conversations. A really interesting read for me as well, since I don't know the indie game scene all that well; I tend to play big release games, particularly those that win audio awards. But, as the article says, I am enjoying a play through of Undertale this summer. I love that he incorporated audio examples right into the article with excellent conversations from composers. Superb.
Check out Casey's article, The Cottage Industry of Indie Game Soundtracks.
Check out Casey's article, The Cottage Industry of Indie Game Soundtracks.
Rabu, Mac 27, 2019
Need For Speed World 2010 Offline Server Free Download
Need For Speed World 2010 Offline Server Free Download
Need For Speed World 2010 Offline Server Free Download PC Game setup in single direct link for Windows. It is an amazing racing game.
Need For Speed World 2010 Offline Server PC Game Overview
Need For Speed: ProStreet is a racing adventure game of the famous banner in the racing world, Need For Speed. It is developed by Electronic Arts and they released this game in November 2007.
Need For Speed ProStreet PC game is plotted on a street racer named as Ryan Cooper. Who wins a race and is rewarded by a Nissan 240SX. After that day he is confronted by Ryo Watanabe the main antagonist. Ryan moves forward and makes his way into a very prominent racing organization, Battle Machine. He goes on winning every tournament and is promoted further to higher organizations. There are specific organizations for every type of race. And these organizations have got a crown racing team of their own. So Ryan has to win every tournament to become Street King. split second velocity is another racing game that you can download.
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Following are the main features of Need For Speed World 2010 Offline Server that you will be able to experience after the first install on your Operating System.
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Before you start Need For Speed World 2010 Offline Server Free Download make sure your PC meets minimum system requirements.
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Need For Speed World 2010 Offline Server Free Download
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Download Link:::Link
Size:2.6 GB
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Virus status: scanned by Avast security
Roman Update
The Roman count has now reached 4 cohorts, and this batch are ready to go off to their new home
Cohort number 4- Foundry figures -
Download Hunting Simulator For PS4
Download Hunting Simulator For PS4
USABLE ON 5.05 HACKED CONSOLES OR HIGHER VERSIONS
Launch offer: purchase the game now and receive 2 exclusive official rifles as a bonus.
Discover your new hunting areas and complete hundreds of objectives alone or with your friends. Explore different environments, track your prey and become a better hunter – there will always be a new hunting adventure awaiting you!
Features
- Experience the thrill of hunting with a campaign mode of 111 missions.
- Track 37 species each with realistic animal behaviours. Big and small game, predators, waterfowl…
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- Choose from among 17 different firearms (rifles, bows and crossbows) and close to 50 essential accessories.
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Hunting Simulator FOR PS4 | SIZE: 4.3GB
# | SIZE | CLICK TO DOWNLOAD |
1 | 2GB | DOWNLOAD |
2 | 2GB | DOWNLOAD |
3 | 370MB | DOWNLOAD |
– GAME ID: CUSA00000
Password: After 10$ payment is done
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